Castlehill Chess Club

LADDER CHALLENGE RULES

Page last updated: 04/10/2008

 

 

1. This will be an allegro graded tournament; all matches will be put forward for grading.
2. The Chess Scotland Allegro rules will apply.
3. The" Qualifying Ladder section" will run from November to May each year.
4. The Final "All-Play-All" section will be played by the beginning of June. (top 4 players)
5. Closing date for entries set by Competition Organiser.
6. All players entered will be put in the ladder as follows; Lowest graded player at top of  Ladder working downwards to the highest graded player at the bottom of the ladder.
7. Allegro grade's are used; If no allegro grade then normal grade will be used; If ungraded competition organiser will give an estimate grade.
8. Any new players joining after the first match has taken place will be placed at the bottom of the ladder no matter what there grade.
9. TIME-CONTROL: - 20 Minutes each player (G/40)
10. ALL-PLAY-ALL FINAL SECTION: After the closing date for all matches to be played, the top four players qualify for the final, which will be a all-play-all event, with the Champion & R/up places being decided.
11. TIE-BREAK: In the event of a tie in the final section, see tie-break rules.
12. CHALLENGES:- You may challenge any player above you within 7 rungs.
a) You cannot play consecutive matches against the same opponent. You must have played TWO MATCHES before you can play the same opponent again.
b) You are limited to playing the same opponent no more than 5 times in the qualifying ladder section.
c) All valid challenges must be accepted and played within three weeks. (subject to rule 12a, b & rule15).
d) Colour determined by lot for every match.
e) If the challenger wins, they move up two rungs.
f) If the Challenger loses, they drop down two rungs and there opponent moves up one rung.
g) If the match is a draw, nobody moves (Status que).
h) You can only play FOUR(4) chess challenge matches per club night.
i) If a match has been arranged in advance players should notify the competition organiser of dates, then if someone does not turn up you can claim the game by forfeit (see rule 13c).
13. PENALTIES:-
a) Failure to accept or play a valid challenge within the rules will constitute a forfeit (subject to rule 15). And result in a win for the opponent.
b) For every six weeks of inactivity the player will drop down one rung, this does not apply to the player at the top of the ladder.
c) All infringements of the rules will result in forfeit of the match and a report sent to the committee for further action if necessary.
d) Two no-shows will result in the offender being removed from the ladder and the matter brought before the committee.
14. RECORDING OF RESULTS:- Once the match is completed both players are responsible for filling in the results sheet and signing it. (This will be in the club at all times). Players must also where appropriate change their rung positions on the ladder.
15. If you will be unable to accept challenges for a period of time (holidays), please notify the competition organiser. When doing so please give an estimated return date. (Rule 13b will still apply).
16. The competition organiser will check the results and ladder placing to ensure they are correct, and if necessary alter the ladder.
17. You must have played at least 3 matches in the ladder to qualify for the all-play-all section final.
18. The competition organiser and/or committee have the right to make amendments deemed appropriate to ensure the smooth running of the tournament.
19. TIE-BREAK RULES (In order of use) (Final Section)
a) Head to Head score if applicable. (If more than one match combined score counts)
b) Play-Off - 15 minutes each, colour by lot.
c) If still unresolved, best of three, 5-minute matches, third match colour by lot.
d) Lowest graded player wins.
e) Toss of coin.

 

 

 

 

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